Starting out / Getting framed
- Go to the lawyer building and talked to the three lawyers. Eventually,
you will receive a letter. Read it.
- Take it to the bank and ask the banker to bring out your safe deposit
box.
- Pick up the sword and use it on the bottom hinge of the door. The hinge
will break off, but so will the sword
- Use the broken part of the sword on the crack to wedge it open somewhat.
- In the safe deposit box, you'll find grog and a music box.
- Don't forget to pick up the hanky on the floor.
- Pick up all three sponges and use them on the crack. Once that's done,
pour the grog on the sponges. They will expand and force the door open.
- When you appear in jail, pick up the chicken grease and head out.
Preparations / Obtaining Directions
- Head towards the perfume shop and pick up one of the empty perfume bottles
laying around. Also, pick up one of the LeChuck cologne bottles. You don't
have to talk to the annoying guy :)
- Smell the hankerchief you picked up in the safe. Each time you smell,
one of the necessary ingredients for the perfume will be revealed. Get the
wood shavings at the House of Sticks. Get the free fish at the bait shop.
Get some water from the water fountain. Get a flower from the mansion on
the map (outside of Lucre town). Get some swamp water from the swamp north
of town. Combine these items into the perfume bottle.
- Go to the opposite end of town and pick up the loudmouth duck that's wandering
around. It'll come in handy later.
- Head to the Palace of Prosthesis and talk to Dave. Spray the perfume at
him and he will reveal a random name. He will tell you that the directions
to the home in the swamp are in the file. In order to get the file, you
need to figure out the filing contraption.
- The three pictures symbolize the first letter of the First, Middle, and
Last name respectively.
Bunny : A - D
Tree : E - H
Pumpkin : I - M
Monkey : N - T
Banana : U - Z
- While you're in the shop, you might want to get the fake hand that will
be needed later on. Talk to him and ask about a hand. Use the music box
and steal the hand quickly. Don't forget to snag the file before you leave.
- Head to the chess players in the middle of town. Talking to the larger
one, you will find out that the smaller one is obsessed with Britanny (the
banker). Talk to both of them until they begin to argue, then snatch their
clock.
Pegnose Pete's House
- Head out of town and towards the swamp. Look at your directions and then
use the clock on the raft. Go according to the times listed and you should
end up at the house. Note: Directions seem to be random, so there is no
need to list them here. Pay attention to what happens when you meet yourself
in the future, you need to replay the same events when you meet again in
order to prevent a time paradox :) Be sure to note the order of receiving
items as well as the number that is said.
- When you arrive at the house and go through the dialog, use the chicken
grease with the doormat. Then use the chicken with the window and you're
all done.
- Head over to the bank and use the broken sword on the manhole.
- Pick up the manhole and take it to Dave at Palace of Prosthetics. Ask
him for a free item. Mention the three names etched on the manhole and you'll
be rewarded with fake skin, otherwise a defective liver :)
- Use this skin on the manhole to bounce into the bank.
- There is a chain you can pull to turn on the lights once in the bank.
Once there is light, you'll be able to see a strange looking shadow on the
balcony to the left. Look at it and a cutscene will start.
- Pick up the scupperware on your way out.
- Go to the bait shop and pick up some free bait to put in the scupperware.
- Use the prosthetic hand on the termites and head off to Mandrill's mansion
(out of Lucre town).
- Use the LeChuck on one of his stuffed animals and watch what happens.
Once that's done, head to the House of Sticks and use the termites on his
repaired stick.
- Go back to his mansion and talk to him. Mention his loot and the entire
framing episode; he will leave a trail on his way to the loot which you
must follow.
- When you arrive, there will be a passageway on the other side. Go down
and use the button. Once you come back up, use the scupperware in the water
and a fish will come running. The fish illuminate the way and you can enter
the secret cave.
- Enter the door and pick up the loot as well as the screw. Show both items
to the inspector and you're all done