Level 1 - Parisian Back Streets
The level begins in an alley and it’s raining. Lara’s voice is
the narrator that will guide You through the controls and your movements as
needed along the way. Go to a door where there is a sign that’s says
Martin Mealett and get the chocolate bar. This is for a boost of energy 10%
and non fat milk Mmmm yummy save it for later. First you need to climb onto
a nearby bin and then jump and Grab the edge of the balcony and climb up.
Next you have to jump across a small gap To the next balcony, and there you’ll
find a ladder. Climb up the ladder and get off onto The ledge and go through
an opened window. Go inside and get some goodies there. You’ll find
some money a chocolate bar for energy. A cabinet is locked and we need To
pry it open. Leave the apartment and climb up the ladder to the roof. On your
left You’ll find some Antique doubloons another goodie. You’ll
have to walk to the edge Of the balcony and jump across to the other side.
Once you grabbed the ledge and pull Up go to the left and climb over a small
fence and get another bar of chocolate. Hop back over the fence and walk straight
to the other side. You’ll see a footing that Requires a short hop, jump
across and walk the planks you’ll see a drain pipe you need to Climb
up. Time is of the essence when climbing as Lara loses energy fast so climb
up And shimmy to the right as fast as you can till you can let go onto a landing.
After that Your energy is restored now you need to shimmy to the right watching
your energy.
Pull up when you are in the clear. Look for a barrel it’s in your way
and you need to Move it over to the left. Once clear go over the ledge and
grab the crowbar. Jump back To the roof again and go to a door you passed
earlier on the roof. Use the crowbar to Pry the lock off the door and press
action to open the door. Inside is your first weapon An MV-9 mm semi automatic
12 shot gun. We can go back to the apartment now by So shimmy back the way
you came and down the drain pipe,turn left and jump below And back through
the window of the apartment. Go to the cabinet and pry it open with
The crowbar. Inside is a necklace very valuable. Go out the window again and
make Your way as before back to the roof again repeating the jump,the water
pipe and shimmy To the rooftop and head back to the area where we got the
crowbar from. We have to shimmy left along the ledge and get to a fire escape
before Lara Runs out of energy. Once there use the stealth button and hug
the wall Lara will peer Around the corner. At the end of the walkway on the
left near some cans is a key. By all means get it as we will need it soon.
Go back the way you came until you see a Gate open, the gate and climb down
the ladder to end the training level.
Level 2 - Relic Apartment Block
The level begins with Lara by a door way that is barricaded by a piece of wood and police are trying to break in to get you. Pull the cabinet to the right to block the door to hold them off for a little while now head up the stairs. The police have broken through and have thrown tear gas inside. The tear gas will get you eventually if you do not find a place where the gas hasn’t gotten to yet so time is a factor. Head to the next landing and ignore the boarded doors. Go around the elevator and cross the landing around the non functioning elevator. There is a locked door apartment 21 that Lara says needs a key. We’ll be back later for that. Run around the corner and jump the gap between the stairs. Continue to climb the steps until you’ve reached the next landing. The floor which wasn’t in great shape to begin with falls apart from debris above making the gap even wider. Leap over the gap with a long jump and climb up. Look for some health pills around the corner that are good for a 20% boost woo hoo! Tastes like candy. Move next to the wardrobe blocking the stairs and go to the next landing. You find your first Health Pack and a door you have to barge with your shoulder to get through. Take a deep breath now because the gas has temporarily stopped and get some goodies in the 2 cabinets in the room. You have also gained an upgrade of upper body, some V-Packer Cartridges and some batteries and those are not for a walkman they are for a K2 Impactor battery. Leave the room and go back to the elevator landing and get another goodie some health bandages. Head for the stairs where there is a crate we need to move. Move it towards the stairs until it won’t move no further and climb up. Jump across the gap to the railings across the way, Lara will grab them climb up and proceed to a door on the right. You enter a maintenance room and wow the gas has stopped for a moment. Quickly grab 2 items. One a lift key and on the wall another set of keys to the apartment. Activate a lever in the room that starts the elevator and head towards the elevator; Do not use the 0 or 1 or you’ll be caught by the cops. You need to get to the door on the floor level with the wide gap we jumped before. Once inside get some more goodies in a cabinet and 2 more goodies in the drawers. The goodies we acquire are Vector- R35 another gun and another bar of chocolate last but not least a large health pack. Leave the room and jump the gap again and head for the elevator to the top floor where we need to go to the room where we activated the elevator "the maintenance room". Open the metal door and exit this gassy level and breathe a breath of fresh air Ahhhhh.
Level 3 - Industrial Rooftops
The level begins back in the rain again but it sure beats the gas in the
previous level. Lara needs to climb the block and go up the ladder to a platform
with a wire above. Position yourself and jump to grab the wire. Hurry and
don’t waste time as Lara’s energy will run out and she’ll
fall to a nasty demise. Along the way you’ll hit a splice in the wire
and will need to use the duck button to raise Lara’s legs. Once past
the splice which is only a split second of moving let go of the duck button
and resume to save time. A helicopter is now flying over head , get off the
wire to the side of the rooftop and run to
The boxes taking on a few gunshots from the helicopter. Here’s where
it gets tricky… Look at the opening and look for the grid on the rooftop
on the slope to the left. To the right is a skylight. We want to walk slowly
down the sloped grid left portion all the way Down to the very edge. From
here jump across to the other side and grab the ledge and pull up. Use the
duck button and crawl inside the crate and grab some more bandages. Note :
You have to let go of the duck button and then press action to get the goodie.
Crawl out and head back to where you climbed up and turn around do a backwards
Drop and press action to grab the ledge again. Let go and press action again
to grab another ledge on the way down then let go to do a nice safe drop to
the metal walkway. There is a metal door that needs Lara’s shoulder
to force it open. They forgot about adding WD-40 hehe. Once inside we have
more goodies for the taking. Pick up the Doubloons and proceed forward to
another door that can be opened easily. On the small table is another bar
of chocolate eat it if your hungry. On the floor is a Large Health Pack too.
Next we go through the next door. This one requires a good kick and leads
to a walkway leading to yet another door. Through that door you’ll see
similar balconys across the way go down a level and walk until you reach and
edge Lara will tell you she’s not ready for a jump of that distance
yet. Drop down below and grab another Health Pack on the ground then look
for the garage door that’s partially open. Duck and crawl to get outside.
Look around the area for some more goodies and go back to the barrel with
the fire. Further down nearby is a crate with a barrel inside that needs to
be pushed near the barrel that’s on fire because there is a ladder we
need to climb onto. Once moved in position climb onto the crate and grab the
ladder above and climb until you get to a landing and get off. Walk through
the door again and head back to the same area with the garage door. After
pushing the crate Lara got a boost of abilities and can now make that long
jump. Once back at that area where we couldn’t make that jump before
go ahead and take a step backward and jump to the other side and grab the
ledge. Shimmy left
until it’s safe to climb up and go up the ladder and grab the goodie
then a short hop and through a door, walk down the corridor to the right is
another door. Open the door and in the distance is an area we need to jump
to. Walk to the edge and hit the forward and jump button you land on the other
side.Go up the stairs to another door and climb up the ladder ignoring the
door on the left (can’t open it anyway) go through the door leading
to the rooftop. Once on the roof we have a few goodies to get. One is behind
the small shack with the smoke stack jutting out of it and the other is to
the left of the shack that requires a short jump to the other building and
down a ladder , Pick up some bandages and back up the ladder and Jump back
to where you were before and run towards the opposite building to exit this
level and on to Margo Carvier’s Apartment.
Level 4 - Margo Carvier's Apartment
The level begins with Lara ringing Margo’s bell and asking if she can come in. You will be required to ask questions and give answers and depending on those answers will decide your outcome. You need to convince Margo to give you Von Croy’s notebook. So lets assume you’ve done well and answered correctly and margo has given you the notebook. After she has given it to you Margo leaves the apartment and you are in front of a desk. You need to get a few things in the apartment. Do not loiter around the doors are all locked except for the one we need to exit from.We have little time to waste as the police are onto your whereabouts if you do venture about the apartment poking around they will enter the apartment and you will be arrested. Immediately grab the cognac on the counter near the sink if you didn’t get the notebook the cognac is in one of the bottom kitchen cabinets. I’d make sure I got the notebook as this is the path of this written level. Ok we have the cognac get out of the kitchen and proceed to the Large Desk in the living room and grab some health pills. The doorway left of the desk with a potted plant is your exit. By now the police are well on there way so exit the door and jump through the window. Lara drops down and finds refuge and takes a well deserved sleep in the Parisian Ghetto and the end of this level.
Level 5 - Parisian Ghetto
Lara well rested wakes at 6a.m. in a metro car. Exit the car via the only
exit and turn left and go to some bums hanging out by a flaming barrel roasting
some mystery meat lol! Walk up to them and start pumping them for info. They
give you alittle information but not much they only tell you to go to the
Café Metro in the Place d’ Arcade... Leaves the bums to their
warm toasty fire and turn back to the metro car and walk up to the pipe in
front of the car. Lara will climb up then jump to the top. Turn left and walk
to the other end of the there is a goodie under the pipe, crawl under and
get the goodie. Come back to the car crawling back, turn around and climb
the fence to the top. From here we can get some more goodies before we speak
to the nice Frenchman we can see to the right-hand corner in the distance.
On the grating you are standing on turn toward the other grating at the opposite
end and
Take a few steps back and go for that long leap and grab the grating
On the other side. Once up make your way to the right hand side toward
Some fencing, you’ll notice to the left of the fence a small lip sticking
out
That Lara can shimmy across. Jump onto the small ledge and shimmy right
Until Lara turns then bring yourself up through the gap in the fence.
You’ll find 2 goodie pickups for your trouble. Now we have to head back
To the grating we were on near the nice Frenchman. Carefully hang drop
From the opening to avoid losing precious energy. Go back to the pipe and
Up the car and climb the fence again and walk in the direction of the man
Standing towards the right hand corner. Turn right and jump to land on the
Platform. Walk up to the City Guide and ask him a few questions.
What you ask has no bearing on the outcome he simply tells you there is
A lot of creepy things going on by a serial killer dubbed the Monstrum.
He suggests you go to the Café’ Metro. After the conversation
there is
A door nearby exit through the door and walk up to the nice lady standing
There waiting for some business to come her way on such a fine morning.
Janice is the lady in red and if you want as much quality info from her
You need to ask the right questions. 1. Ask her if she has worked in the
Neighborhood for very long. Oh? trouble? 3. What makes this café owner
so
Unlucky? After you find out all the dish that’s been going on in the
area
And to visit the Le Serpent Rouge and the latest on Margo we need to find
The Willowtree Herbalist.
Level 6 - The Willowtree Herbalist
To get there go to mapquest.com (just kidding) Look for the Le Serpent Rouge
its right there around you. Go in that direction and if you are going the
right way on your left will be a wad of cash, continue on and if you walked
over the sewer plate that’s Bouchard’s Hideout, but we aren’t
going there yet so pass it by. Go to the end of the street and, go left to
the end (Screen Load*) *as we enter certain place a screen will appear to
load the next area*
Go uphill and look to your right for a building with some stairs. Nothing
in the first doorway so walk up to the top and enter the Willowtree Herbalist
Shop. (Screen Load once again) Walk up to the herbalist dude a nice friendly
Asian fellow. He tells you to find Bouchards body guard, but you’ll
need money and a password from him to get to Bouchard. We can exit the store
now and next we have to find the St. Aicard’s Church. Once you leave
the shop you’ll have
Another screen load these load screens are helpful as they provide clues to
what to look for sometimes. In this case the load screen provides the church
we are looking for. Head out of the shop and down the steps and go in that
Direction bear slightly left and to the right is the building you can’t
miss it.
St. Aichard's Church
Walk to the door and enter. It’s not used as a place of worship anymore
it’s been converted into a Gym. Sacrilege lol! In the rear of the room
is an alter push it until Lara tells you you’ve gotten stronger, now
you’ve increased your
Leg strength. Head over to the beefy gym dude hanging out by the ring. Lara
can make a wager here providing she has the loot to bet. I suggest saving
here before you wager as you can lose and not get the watch, this way you
can load a save again and replay until you do win the wager to get the watch.
Lara wants his watch so she can use it for the pawn shop later. You have a
choice to make between Zak & Carl. I chose Carl and won the watch. The
beefy gym dude tells you to make like a tree and get out of here. Exit the
Church I mean Gym and follow the path back past the Willowtree Herbalist and
down the street (Load Screen)
Renne's Pawnshop
Run all the way past Janice the lady in red you spoke to earlier as you pass her things still look like business is slow. You’ll see a barricade at the end of the street the last door on the right is Renne’s pawn shop. Go through the door and the entrance is the first left down the hall nothing is up the stairs ahead. Talk to Renne and he’ll ask you if you are buying or selling. A select screen appears and select your items you’ve collected you can sell to build up your euros. Now exit the building and go back to where Janice is wasting the day away, but on the bright side getting lots of fresh air.
Cafe' Metro
Opposite Le Serpent Rouge are a set of stairs take the stairs (Load Screen
and building hint) Go down the street and bear left you pass along the way
a store with ared canopy, take the left after the store ahead is a street
sign and
If you look closely points the way left to the Café Metro which is
where we need to go next. The entrance is before the non-ridable motorcycle
too bad what a bummer. Go inside and walk up to the counter there is a recognizable
gentleman who looks like he may have had too much wine seated in the corner
of the café. If you look closely it’s none other than Kurtis
Trent, he’s not in the mood for social interaction at present so say
hi and leave him be. Lara asks Pierre at the counter if he needs anything
done, problems sorted out in return for his assistance in the whereabouts
of Bouchard. Lara is to go to the Le Serpent Rouge and get a small item in
a non functioning light fixture and bring it back to him. He gives you the
key to the place as he use to be employed there. You can now exit the Café
and wave bye bye to Kurtis on your way out he may wave back if he’s
in the mood.
Level 7 - Le Serpent Rouge
After leaving the Café’ Metro head back to Janice, along the
way where we have found cash many times in the corner is another wad of cash
to be taken. As Lara goes to grab it Kurtis gets on his bike and takes off
into the Parisian sunset. Nothing like French Roast to wake you right up again.
Go to the back of Le Serpent Rouge and enter the building you’ll encounter
a baddie in the office nearby. Take him out with some kicks or use your weapons
to take him out, then scoop up the snacks and goodies on the desk he won’t
be needing them anymore. Leave the office and look for a switch on the wall.
It turns out the lights and you could have used it to make things more stealthy
with the baddie before, but I just saw him and wasted him right away. Go down
the end of the hall and you’ll enter the club. Baddies are inside waiting
to shoot you dead. You’ll have to face them eventually but for now we
want to cause a slight diversion first. Activate your stealth mode and hug
the wall left and sneak up the stairs. Grab the record on the turntable and
then turn around and turn on the switch near the stairs you came up. Taking
the record will give us music with our flashing lights we just turned on.
*Baddies that are wasted by Lara disappear and leave their weapon behind always
Look for one and add it to your arsenal. No time to waste a baddie is at the
stairs hurry and take him out quickly. Another baddie is out there also do
the same to him as you did to his partner. Walk around the stage you’ll
find a goodie grab the bandages and head over to the bar. Grab the goodies
on both sides of the counter two on the back and the bottle on the front.
Now look for asSwitch at the entrance of the bartenders area it activates
a dumb waiter throw the switch. Down comes some V-Packers Cartridges take
them both then leave the bar area. Head for the stairs but get ready for a
baddie at the top. Walk around the catwalk upstairs to a movable block. You
have to push or pull it towards the railing and line it up as close as possible
to the lighting rig above, Jump and pull yourself up then walk to the center
Of the room. Some rigging collapses in front of us. Jump to the catwalk on
the other side. Go to the right hand corner and there is a health pack. You’ll
encounter 2 baddies take them down then look for an opening in the railing
of the catwalk. Go to the edge and wait for the lighting rig to be at its
lowest point and jump towards it. Don’t have a heavy hand on the left
stick or you may overshoot the mark. Once on the rigging take another leap
to the other side of the rigging and turn left. You’ll see a part of
the rigging you can climb onto. Climb up and shimmy right and climb to the
top of the rigging. Across the way from here we can see a green cat walk on
the other side. We have to make a jump from where we are to the other side
of the rigging. Turn around and look ahead and jump to the ledge across the
way. Turn left and climb the ladder and left to the walkway. Turn around and
look at a box on the rigging.
Take note of that box because that where we have to come back to get Pierre’s
Item. Turn around and to the left you see a slide. Slide down and hit the
jump button the way down to jump to the ledge on the other side. A short jump
over the gap and forward to the end where some more rigging is with a pipe
resting above it. Jump to the rigging and shimmy left past the pipes and pull
yourself up. From here turn left and jump down to the green catwalk near a
control room door. Lara does not have the strength to open the door right
now but she will after you kick the catwalk to bring it down so we
Can walk on it later. Now kick in the control room door and you’ll find
a panel with left and right switches. Hit the left switches twice and the
right switches once. This will line up our light that Pierre said was the
only one broken. Now we leave the control room and head across the catwalk
Lara’s so graciously kicked down for us. Go to the end to the ladder
again and back to the rigging with the box once again. If you threw the switches
correctly you’ll find Pierre’s Trinket Box. Return to the ladder
and back to the control room where you’ll encounter a baddie. Take his
weapon after and a Ticket Office Key that is on the floor. Before we exit
climb down the ladder and grab a snack of chocolate. Climb back up and exit
through the door. Make your way down to the street level by taking the ladder
the a drop from a small opening and then a flight of stairs. Through an opening
and drop to the Street. We are now finished with Le Serpent Rouge and need
to find a manhole
Cover for the Metro Tunnels. Note: Once in the manhole it says Bouchard’s
Hideout. We are in the right place though so don’t worry.
Level 8 - Metro Tunnels
Once back on the street find the manhole cover we passed frequently where
we got many wads of cash and saw Kurtis take off on his bike. If you were
near Janice and facing the Le Serpent Rouge that would be the direction to
take. Drop down the manhole cover and go down the corridor and make a left
to some boxes. Jump onto the box and climb the wall you’ll notice the
mortar broken as a clue you can climb it. Go as high as you can and shimmy
to the right as far as you can until you are around the small platform and
can pull yourself up. Turn left and jump to the platform on the other side.
Look up for the opening above and turn Lara to a 45 degree angle and jump
towards the opening. Lara will grab the ledge, shimmy over and climb in. Use
the duck button to crawl through to the next room. Jump to the next opening
and crawl through and exit. Turn right towards a gate, there is a lot of goodies
and cash on the ground to pick up. Open the gate and go up the stairs and
exit the park. This area should be very familiar by now across the street
is the Church Gym so turn right and go past the Willowtree Herbalist and all
the back to the are where we can see Janice and where we can get another wad
of cash in the corner then back down the sewer again. Go straight as far as
you can go until you reach an area with a drop below. To your right you’ll
notice two small platforms and broken mortar that’s climbable. We have
hang from the small ledge and shimmy left and climb down and over and enter
that small alcove. There is a diamond ring we can pawn at renne’s shop
after we are done. Climb back out and return to the small ledge. From there
we have to make a jump to the other side. I suggest a save here in case you
don’t make it. Jump to the area across the way pick up the goodie and
climb the ladder,
Make a left and kick down a door and get the large health pack. Exit the room
and return back to the ladder and back to the area we jump to before. Another
save alert here as this jump is a bit tricky also. Position yourself just
right to get back to the left small corner ledge, take the jump and climb
back up then go straight all the way through the tunnel. At the end of the
tunnel on the right is a ladder, climb up the ladder and exit to the surface
and cash in our ring at the pawn shop. Ooops forgot out of the manhole and
at our favorite corner the money fairy left another wad of cash. Pick it up
and head past Janice to Renne’s. We didn’t get much for the ring
must have been a cubic zerconia. Head out of the pawn shop back to Janice
and go up the stairs to the left and follow the path back to the Café’
Metro. Down the street bearing left, street sign and another left and straight
ahead on your right is the shop. The bike is gone because it was Kurtis Trents
last time we were there. Enter the Café’ and walk up to Pierre,
he tells you Kurtis was asking also about the whereabouts of Bouchard and
as agreed to get to Bouchard he has set up a meeting with his ex Francine
and gives you the address and password to her apartment. Her apartment is
by The Church Gym St. Aicards Church. To get there exit the Café’
and bear left back where we came by Janice, down the stairs and left down
the block bear left, up the hill and past the Church. You’ll see a dude
behind a gate. That’s Bouchards doorman. Leave him be for now we don’t
need to talk to him. Past him down the road look for a door with a keypad
on the right. You can refer to your Items list or simply type in 15328. Now
you can enter the door and head up the stairs to Francine’s apartment.
She tells you that’s Bouchard’s Hideout is
In the basement of the Church. Pierre was right about Bouchard lying low!
She tells you the only way to get there is through the graveyard mausoleum
That’s happens to be right outside her window. What a view! Press the
action button at the window to leave Francine’s apartment and onto the
ledge.
Level 9 - The Graveyard
We left off the previous part at Francine’s Ledge. Turn right and jump
to the next ledge, walk to the railing and climb over you’ll see a drain
pipe there climb up it shimmy over a bit and pull yourself to the top. Now
here we
Have to stop and possibly a good choice to save. You have to run to the other
end of the ledge because it will collapse as you are running. Once at the
end hang off the ledge and shimmy right to drop down to the balcony where
a red line is awaiting for you to jump and grab it to cross to the other side
and drop safely to the balcony. From here hang drop to the graveyard. There
are some goodies to be had, to the right behind a headstone is a health pack
and way around the other end behind a mausoleum? Is some bandages. On your
way to the bandages there is a mean old graveyard doggie and we have chocolate
but no biscuits so we’ll have to put to sleep the poor doggie with our
pistol. We have to build up some body strength before we can go after a goodie
inside a mausoleum door, we‘ll have to knock down a statue in the graveyard
to get that strength to push these heavy metal doors in. In the graveyard
are numerous Mausoleums, but we have two in the grave yard we can jump onto.
The one we want first is on the far end in the area we got our bandages but
afew mausoleums before the and across from a fenced mausoleum where we have
our statue inside the fenced area. Jump onto the mausoleum and ashort jump
to the higher one, from there we can take that jump to the one across the
way in the fenced area with the statue. Walk up to the statue and climb up,
press action and Lara will push down the statue. It crashes and opens our
way to Bouchard’s Hideout, but before we go there we now have the strength
to knock in some doors and get our well deserved goodies. Knock in the door
on the mausoleum in the fenced area you are in and get goodies on the floor.
Leave the mausoleum and climb to the roof and jump to any mausoleum you like
nearby and drop back to the ground. There is another mausoleum we passed earlier
in a fenced area before we met the doggie. Jump up to the mausoleum next to
the fenced in one, turn and jump the mausoleum in the fenced area. Break in
the door and pick up your prize. Now we have to Jump back up onto the mausoleum
again and jump to the one we were on before and drop down. You now have to
repeat the jumps by the other fenced area to the shorter mausoleum and the
taller one, then the long jump back onto the one in the fenced area by the
statue once again.
Go to the entrance we created by pushing down the statue and jump in you are
now in Bouchard’s Hideout.
Level 10 - Bouchard's Hideout
Ok we climbed up to are statue before and jumped in the crypt to Bouchard’s
Hideout. Hurry and run down the corridor the floor is about to collapse! If
you landed close to the hole Lara says she can climb this. The hole you are
curious about has two rats inside save your ammo if you desire that hole is
if we fall from the pipe on the next pit so we can return to this area and
climb back up. Climb up the wall to the left of the rat hole and grab the
pipe, shimmy left until you reach safe ground. Next is yet a third pit which
has water. We have to dive in go under and onto the other side where you’ll
see two jutted sewer pipes sticking out at either end. Once again Lara will
say I can climb this. Climb up to the crack and shimmy left once again and
reach safe ground. Walk up to a grate on your right and get rid of the rodent
behind the grate then kick in the grate. Crawl through to the other side and
get the goodie on the floor. Open the first and then the second door. This
brings you back to the beginning of the level. For now let’s backtrack
to the grate and crawl back through, come out and turn to the right toward
a pile of rubble. Use the action button and pull back the stone in your way
this clears a passage beyond the other side of the wall. Head back to the
grate area and crawl through once again and through the two doors and turn
left through the rubble filled corridor and jump into the water move across
and pull up to the other side. Go to your right and go through the opening
in the wall into an area with cells in the room. Go to the doorway on the
left and walk through a mutated man is on a cot moaning. Leave him in peace,
but take the health pack that’s on the ledge to the left of him against
the wall. Leave the room and turn left; there is a brown door at the end of
the corridor. Open the door and we finally get to meet Bouchard. It is very
important to be polite to Bouchard if you make him angry he will shoot you
dead and we don’t want that do we? When it’s response time use
these three listed.
1. Easy Bouchard I lost a friend…..
2. A front obviously
3. Passports?
Bouchard and Lara discuss the mutated man and the Monstrom , but the
Business at hand is a business deal between Bouchard and Lara to give
Renne the pawn broker some passports and that will give Renne the
Message that Lara can be trusted because she is working with Bouchard
And can get what she need through Renne. After the conversation pull the level
on the wall near the other door in his room and exit this room to an opened
cell door which is straight ahead last door on the left. Pick of the bar of
chocolate and let’s move a block in the room. Find the movable block
and push it until it is close to the door so we can climb up to the loft above.
Once up there we have to pull a switch that opens a door back in Bouchard’s
room. Hang drop down and go back to Bouchard’s room and exit through
the open door that was by the switch we opened for the cell earlier and exit
to the St. Aichards Church gym street level. Exit the gym and head back to
where Janice is you should know by now bear left and past the Herbalist etc.
Don’t forget to pick up your wad of cash that is always there when we
return to that spot in the corner near the sewer. Pass Janice and go to Renne’s
Shop. There Lara passes Eckhardt for the first time, but doesn’t know
him yet. You’ll go into the shop and place the passports on the counter.
Now that you have control of Lara again go into the nearby room and you’ll
find Renne dead on the floor. He becomes another casualty of the Monstrum
killings notice the M in blood. Pick up his wallet on the floor inside is
a piece of
Scrap paper that has a code for the nearby door with a Keypad. Also look for
a trap door near there that’s our exit soon and we’ll have to
get to it quickly. You’ll notice if you look around there are blinking
thingy’s around those are bombs. Nice security in that pawn shop! Use
your item list or simply use this code and punch in 14529 and the door will
open. Inside are the items Von Croy didn’t get a chance to pick up before
his demise. Before we take all the items be ready to push a button on the
wall. After you pick up the last item the lasers catch you red handed and
you don’t have much time to get out. So pick up the items hit the exit
button on the wall and leave the room, then turn right to the trap door, press
action to open and jump down and run like hell, jump down another opening
ahead to the sewer keep on running like the wind as the bombs explode and
Lara just makes it out alive. (Cut Scene) Kurtis Trent is hanging out have
a smoke and watches Lara escape. It’s doesn’t phase him in the
least and walks away. (Cut Scene 2)
Cabal members and Eckhardt discuss their plans that once they have the final
Abscura painting they can attempt once again to waken the sleeper with more
Success this time around. End of this level and onto the Louvre Storm Drains.
Level 11 - Louvre Storm Drains
We begin this level sliding down to the lovely sewer. Hey! Lara has a new
outfit! Yes there are more rats and some bother Lara and some do not.
I don’t think I need tell you what to do to the one that do bother Lara.
Once in the sewer turn left and pick of the candy bar, then ahead of that
Go up the stairs and pick up the health pack. Come back down the stairs
And head down the tunnel where you see and hear the gushing water.
There is a passage with mucky water on the left with a ladder and straight
Ahead in the main sewer area if your turn left is a doorway that leads to
The same exact area and Lara would get to if she climbs the ladder in the
Mucky water area. Turn left at the main sewer area and get the goodie on
The floor and head down the corridor. In the room is a valve that Lara is
not
Strong enough yet to turn, there is also a rat that may bother you. Return
to
The main sewer room with the gushing water and search for a pipe on the wall
and climb it. Take note you can walk safely around the rushing waterfall but
Lara will die a nasty fall if you jump down. Now back to the pipe on the wall.
Climb up and get off onto the rusty platform on the left. And walk to a switch
on the wall. This switch shuts off a fan down the corridor on the right if
you were just entering the main sewer area. Lets go back to the pipe we climbed
up and climb down. Head left and down the corridor and on the right we’ll
find a small ladder and our fan that we shut off with the switch. Climb the
small ladder and go up to the fan and Lara will say she thinks she can turn
the blades. Turn the blades to the right twice to make it possible for Lara
to duck and crawl through the opening in the fan. After turning the blades
Lara now has the strength to turn the valves. Hit the crawl button and enter
the fan blade opening and pick up the goodie. Go down the rest of the way
and get off the barrel, walk up to the valve and turn it to shut off pipe
number three on the control panel. One down and five to go. To the left is
an alcove that supposedly had darts, but I didn’t see anything there
perhaps you’ll have better luck. Lets now go back the way we came back
through the fan blade and down the ladder then left to the end of the corridor
to the main sewer area again. Go right and around to the control panel area
and through the room to the right once again Lara can now shut off the valve
there. Shut off the valve and exit the way you came and head back to the pipe
we climbed up earlier. Two Valves and four to go now. Climb up the pipe and
back onto
The platform. In the middle are an opening and a platform that goes across
the waterfall. Carefully walk across the plank to the other side and turn
off valve number three. Three valves down and three to go now. This also floods
the tunnels below the waterfall that can now search the tunnels. Turn right
across the walkway and pick up the goodie at the end of the walkway are rungs
jump up and climb the ladder getting off at the next gantry. Go left to find
another set of rungs and climb up. Go right to the end to a piece of metal
Blocking your way. Lara says I can climb this it’s not for the metal
grid if you look up there is a pipe we will eventually climb to get to another
valve across the way but before we do walk back to the other side and walk
another blank to a room across the way and get a goodie inside and return
back to this area again and back to the pipe we need to jump now. Jump to
the pipe and shimmy across to turn off our fourth valve. Four down now and
two to go. After this we have to make our way all the way to the bottom surface
again. So shimmy across the pipe and go down the gantries and across
The plank to another gantry and down the very first pipe we climbed to the
ground below. Enter the water and dive down enter the passage tunnel and swim
forward taking 2 rights after the send right you’ll be heading upward
to the surface. Don’t waste anytime investigating or Lara will drown.
You’ll find a grating you can climb to another gantry platform. Walk
to the left and you’ll hear Lara say I can climb this that is because
there is a pipe above you we need to jump onto and shimmy across to the plank
in the middle and drop off, once off go to the end to the valve and shut it
down. Five valves down now and only one to go! Go to the middle of the plank
again and look for a metal grid across the way. We need to jump to the pipe
again and shimmy and drop over to there. Climb up the grid there to the top
until you are on the gantry platform. Walk left to the end and you’ll
see another gantry we need
To jump to, to reach the final and 6th valve that will shut off the waterfall
completely. From here go to the right and to the end of the ramp and jump
to the other one. You’ll see a door enter it and pick up the goodie.
Continue on and to the right to another door and look for a plank to walk
across in front of you. Walk across and at the gantry turn left and angle
yourself for a short hop into the storm drain. When you reach the end of the
tunnel here you’ll see a set of pipes in front of you this is the boiler
room. Lara says she smells oil here. We need to hang drop from here to the
ramp below us. Use the look button and you’ll see it. If you go into
the water by mistake there is a ladder to get back out and simply make your
way to the gantry ramp across the way. There is an upper boiler on a high
ramp above lara says the same thing at either boiler that this is the place
and better refer to the map. This is a very good time to save if you’ve
made it to the boiler. If you did hang drop and went left to the boiler on
the other side we are ready. Lara is going to set an explosive set for 5 seconds
and the place is going to be on fire. You need to do a back flip by pressing
the jump button and back on the left stick PS2
Or Back Arrow PC. When in the water head for the right-hand tunnel go straight
and take the first left and take it all the way until you reach the surface
and can breathe. Wade through the water. You’ll see pipes in the way
of a path in front of you so go to the left tunnel and left again until you
reach the end. You can now see the result of your handy work and we are almost
at the end of this level. Hang drop down to the platform below you and go
left to the ladder at the end. You cannot climb down the next ladder or you
will fry Lara to a crispy critter. Jump past the flames and onto the platform
and
Climb the rungs ahead on the wall and left onto the gantry platform and take
it to the end. Go to the edge of the gantry and jump to the landing below.
To the left is our exit out of the boiler you and are into the Louvre.Once
through you’ll see a blue room that goes right and left there is nothing
on the right so lets go left to end this level and onto the Louvre Galleries.
Level 12 - Louvre Galleries
The level begins with Lara standing at the gallery stair and says at least
it's clean in here. It's important to activate stealth mode and throughout
the laser area the walk button will also be used more than the run. Turn on
stealth mode to head up the stairs, there is a camera you can avoid if you
time it right and the two guards one outside and one at the top of the stairs
won't see you. Once at the top of the stairs sneak up on the guard and punch
his light out and watch him vanish into never never land. Proceed to a door
and open it. This is the laser room be careful of the trip lasers if you trip
any metal cages will come down upon you and the Guard will be right up to
get you. If you do trip the wires and take out the guard you can reset the
lasers again by pushing a button on the wall. With all this said and we are
all prepared lets get through these lasers jump onto the first display case
and turn left there is a stone slab on the wall with a health pack on top.
Jump and grab then pull up and take your first goodie here then turn right
facing the first set of laser trip wires. (Not a bad idea to save your game
here) You need to perform a running jump here to make it over and if you miss
one of the guards shows up shooting and you'll have to shoot back. Once he's
put to sleep reset the lasers
By pushing a yellow button on the entrance of the door and head back to the
slab and start over. If you made it to the second glass case no problem. Climb
down and jump onto the middle case and back up for a running jump over to
the next case. Time your jump as the lasers move up and down as they start
to pass below the case make your jump. Once on the next case hang drop of
the end of it and shimmy past the laser over the case and climb back onto
the case. Jump over to the next case on the right and jump on it and grab
the ledge above and shimmy left. When you are past drop down and exit through
the door to the next set of lasers in the next room. (Cut Scene) Will show
some guards around and unfortunately we can't avoid them. Crawl under the
first laser and trip the next one that will bring the guard in the white shirt
coming to you so take him down and make sure you
Pick up the security pass he leaves behind. In the far right corner is a large
health pack and opposite left is a door with a card reader. Walk up to a card
reader near a sign in the corner of the room Lara mentions Von Croy talked
about the security pass card that Margot had. The card doesn't work on this
door but it will work on the one in the next room. Now in the middle of the
room go through the only door that is unlocked this is the Mona Lisa room.
Another guard in white is there lets for fun use our stealth mode around the
glass cases and sneak up behind him press action and Lara takes him down with
a nice punch for good measure. On the left hand corner by the door is a glass
case blocking a switch we need to move it out of the way. After moving it
this will give Lara the strength to move an even bigger case. Do not trip
the Mona Lisa lasers as they will let out a poisonous gas. Go to the large
case in the middle of the room and move it as close as you can to the chairs
in front of it. Go to the small glass case you moved and use your card. You
have to be quick now and jump onto the big case as it is on a time and do
a running jump onto the ledge over the Mona Lisa painting and crawl through
the opening. Once through walk a bit and crawl through another bit of venting
climb out and find the ladder on the right side wall and climb up. Once at
the top wait for the guard in the white shirt. Wait until he walks away and
kick down the grid and go to stealth mode. Creep up on the guard and let Lara
give him the one-two punch. Now look for an Upside down L shaped air duck
against the building wall. There is a base in from of it you can climb up.
Shimmy, climb up and walk when you can to the right until you get to a metal
conduit pipe above you. You have zero time to waste getting across so set
Yourself up not at the beginning but a step or two ahead until Lara is willing
to jump up and grab the pipe. Immediately make your way across to the other
side and off onto the ledge below. Lara will say that she is stronger now.
Go to the right until you see a pipe you can climb down. You have to hang
and shimmy to get to it. Half way down hang to the ledge of the window and
climb in where a guard is standing immediately go into stealth and take him
down. He leaves behind a key. You will need this key if you do not have the
crowbar in your inventory. *Funny Bug Alert.* If from the pipe you try to
get onto the window before Lara can grab and pull up she will stand there
for a second and float away into the air. You'll have to restart. Climb out
the window and down the pipe you'll see stairs and a gate open the gate and
down the stairs. Left and right are two utility doors the one on the right
has bandages and with Lara's acquired strength from the pipe climbing she
can now shoulder in the doors. Let's head back to the pipe we were at before
where we got the guards keep but now climb to the top and shimmy right until
we can get onto the walkway there. Go all the way down to the other end where
you'll see a fenced area and a gate door. If you do not have a crowbar the
key you got from the guard will come in handy now. You'll have to go down
the ladder and to the right is a blue utility door. Use the guard’s
key and get the crowbar inside. Go back to the ladder back to where we were
at the fenced area and use the crowbar on the gate. Climb up the exhaust ductwork
and crawl through the opening and down the ladder. Go through the duct until
you see an end and drop down into a storage room. You will see a guard walking
by wait until he passes and go into stealth mode and take him down. A doorway
with a keypad is Margot Carvier's Office and we to get the code. One of the
doors has an office filled with the usual desks and PC's but there is a round
shaped glass door that will open when you get near. You may get to sneak up
on the guard but if not take him down. The PC monitors in the office have
access to the offices one of which is Margot's.
You can use the zoom to look around and find the posty with the code but if
you can't find it the code number is 14639. Go now to Margot's office where
we had the keypad and unlock the door. In the room you'll find information
about the Abscura paintings just walk around and when you see the hand pop
up find out all the details you can about them but most importantly get Margot's
security pass at a draw bottom right of the front of the desk. Leave the room
and down the hall left is an X-Ray room remember this room we'll be back after
after the Tomb of Ancients. Leave the X-Ray room and down the other hall and
use your Margot Security Pass and open the door and head all the way down
all those stairs. Go through the only opened doorway and there are two doors
but only one opens the one on the right. Unlock the door on the other end
using the pass card and open it. Go through and you'll see familiar territory
open the next door with your card read and go down the stairs. There is a
guard there you'll have to deal with the room on the right has some nice artifacts
to look at but nothing more. Head for the stairs go all the way down and open
the door. Find the stairs and head down. There is a room with portable lighting
lit all around. Head to either door and end the level. Next up The Archaeological
Dig.
Level 13 - The Archaeological Dig
The level starts at an opened fence go in and to your right. You unavoidably
will encounter a guard, take his weapon a K2 Impactor for that extra jolt.
Then proceed to the room he came out of and throw a switch in the middle of
the room. You'll see some lights come on and it turns on the air Conditioning
(Cool!) Activating the switch will help any elevator we encounter later to
have a good chance of being functional also now we can leave this area. Go
out the door and turn right you will encounter a baddie so take the baddie
down and take his weapon. Back up a bit because of the baddie the distracted
us we missed a door. If we exited the air conditioning room and went right
And turn right around that building there is a metal door. Open the door and
go up to the computer terminal and press action. This activates a scanner.
For PS2 users use the left stick and move it to the upper left hand corner
and when you see the hand pop up press action to get our first Ancient
Symbol Tracing. Leave this room and to the right go to the office at the very
end. Inside walk up to the the computer area and look for what looks like
a CD player open and grab the second Ancient Symbol tracing. If you walk over
to the far left PC you'll hear Lara find out about the Nephilim. Leave this
room and draw your weapon a baddie is coming. Proceed towards where we entered
this level and in the middle of the fence is an opening with a ladder. Go
down the ladder and make your way left and go do another ladder. Find your
way across some planks and hold the walk and jump at the same time for a short
leap across. Go down the next ladder but come right back up a baddie with
a good trigger finger will be shooting at you. Position yourself with your
weapon until you can target him and finish him off. Now trace your way back
up the scaffolding because on our way down in the beginning on our left was
an arch on the wall and a wooden platform above. We need to get to the top
left portion of that platform and make a standing leap towards that wooden
platform above the arch grab and climb up.
That’s a great spot once there to save your game in case you miss. Once
up on the wooden platform climb up onto the walkway and go to the middle and
make a left you'll see an are with a circle on the floor. Nearby is a switch
that will lower an elevator to the scaffolding throwing the switch. Head back
to that wooden platform and drop down to the concrete arch below it and angle
yourself for a jump onto the elevator section we lowered with the switch.
You'll see on your left one of those round pinwheel things you see at amusement
parks except this one is a hell of a lot older and does something different
except spin. This opens the Tomb Of Ancients and it needs some switches pull
in order and some pulling on the wheel to unlock so let's have
Your undivided attention. Up the stairs and to the left are switches that
have to be pulled in a certain order. This unlocks and locks portions or sections
of the wheel for us to line up the four proper symbols to unlock the Tomb
of Ancients, Now that we know what we have to do lets do it. The four Symbols
we have to line up are on the dial for us to move them properly go to the
switch area up the stairs and around the corner of the wheel they look like
for wooden sticks from an episode of the Flintstones. Ignore the first lever
for now and pull levers 2 & 3 & 4 to the lower position and go back
to the wheel or mechanism. Only the outer section will move now because the
other three are closed. Pull that bar on the wheel until you see a crescent
moon shape line into place with the closed sections. Go back to the switches
and pull lever number 1 to the off position and pull lever number 2 to open.
Go back to the wheel and find the symbol that looks like a G or an upside
down stick person and pull on the wheel and line that symbol up with our crescent
moon. Head back to the switches again and pull switch number 2 to off and
3 and return to the wheel pointer and look for the circle symbol check your
inventory to be sure it looks like a ball with an outer ring. Line that
Up with our other 2 we have done and head back to the switches and we now
have one to go. Pull lever or switch number 3 to off and pull lever 4 and
head back to the pointer and find an insect symbol and the gizmo should unlock
and open the Tomb of Ancients which is that round circle above on the upper
floor where we pulled the switch for the elevator earlier. We have to now
head back there so get to the elevator platform and jump to the arch from
before and climb to the wooden platform above and climb to the walkway. Walk
along and make a left and walk up to that newly made opening that you worked
so hard to get open. Take a peek
And hang drop down to Jump into the Tomb of Ancients and the end of this level.
Level 14 - Tomb of Ancients
The level begins in a tunnel area find the open and do a hang drop you'll
land on a log below, and from there jump to the floor below then walk up to
the cave entrance. You get a nice panoramic view of the surroundings and then
you get control of Lara once again. Do you hear bats yet? Well if you don't
get ready for some soon. If you look below you ask yourself hmm I see no way
to get down there what do I do? Well you have to hang but you cannot drop
below or Lara will have a nice long scream to her death. Instead Lara can
grab the wall and climb down to a platform below. PS2 users will use the left
stick by pulling it backwards. Once on the platform below turn to your left
to a long wooden beam. This is an excellent place to save at this point in
case you happen to miss this jump. Walk to the edge and jump to the beam then
pull yourself up then turn right and position yourself for a jump into another
cave opening. Look for a hole in the floor inside the cave. Carefully make
your way down to the bottom some of the drops can give Lara some
Damage if you are not careful. Once safely on the ground head out the opening
to that broken bridge we saw earlier from way up above at the beginning of
this level. Now look behind you and you will see a sealed door. Do a running
jump from one end of this bridge to the other. Once you
Are on the other side turn left and look across the way to a square ledge
sticking out. This ledge has no Gargoyles on it just a platform. Jump across
to that platform and turn left to jump and grab to the gargoyle platform and
pull yourself up. Now hang from the ledge and shimmy left all the way
Around and let go to the platform below. You are now on a rock face platform
that you can safely climb down to the lower portion of this rock face. So
turn around at the middle and climb down to the lower platform and turn left
again. Position yourself now to jump to the small platform in
The distance below. Next is a jump to the wooden beam if you look closely
there is a switch on the wall we will have to throw once there. This will
open more platforms for us to reach the bottom. So after we have made it to
the beam and pulled up and thrown the switch we have a short hop to the next
platform. A regular jump will have Lara falling to her death. For a hop jump
for PS2 Hold the walk L1 and the circle at the same time. Next platform is
a standard jump walk to the edge and jump to the next platform. The next is
slightly above and is another regular jump. Pull yourself up afterwards and
the lower platform is another hop jump holding the walk button. There is a
platform underneath you so hang drop to that platform below you and turn left
to your last platform and jump to that one. Before we drop down below get
prepared for a Knight waiting to slice and dice you. Be prepared to draw your
weapon as you land. The Knight cannot be killed but on your first shots at
him he will be out for about 30 seconds or so giving you time to run to a
small crawlspace and pull a lever to open more platforms. When you crawl out
The Knight will be waking up from his nap and you need to quickly find the
lowest platform you just opened and jump onto it. From there we can say good
night to the knight he can’t harm Lara from the platform but if you
fall from one he'll be eagerly waiting to meet you again at the bottom. If
you do head for that lowest platform again and jump on also a side jump will
land you onto it also. Ok we are on the first platform turn left and jump
to the next one and jump again to the next one after that and pull up. Stay
far back and jump to the next as it's just in the right spot to be a pain.
If you’re successful Lara will grab and pull up there perhaps a nice
spot to save there beforehand. Two more jumps onto two more platforms and
we have to turn around and jump to platforms facing the other way. Jump to
the first and jump up and pull to the second. Two more platform jumps and
look for the brown platform ahead another jump. That platform we pull Lara
up to another switch that opens the trap door at the bottom where Mr. Knight
is waiting for us. We have to make our way back now to a platform we can hang
drop off of so do a short hop to the first and jump the next two and hang
drop from the next two then jump to the ground and run to the opened trapdoor.
To the left and then to the right is a metal door press action and kick it
down. Lara say that she is even stronger now. Pick up the shotgun and the
other 2 goodies on floor quick because Mr. Knight is coming. If you encounter
him you have a few options. You can kick him silly to daze him or you can
shoot him or you can run like the wind out of there and to a corridor on the
right to another metal door. If you got to this door first Lara wasn't strong
enough then to kick it down. Kick down this door and head through to a new
room finally. This room once you walk through has lovely poison darts that
start flying across as you leave the hallway and enter the next room. Immediately
On your right is a switch before you throw it this is a great time to save
your game. Once you pull the switch it starts a 15 second timer and opens
a door on the other side. You'll also notice spikes going in and out around
the doorways. You have 15 seconds to time your jumps across the spiked doors
and run through the doorway on the other side. We have one more door to open
and it's an easy one that leads us to our exit of this level and onto The
Hall of Seasons.
Level 15 - The Hall of Seasons
Very Important to read the prologue for this level
You enter this level, which has 4 parts or phases to complete this level
and to obtain the 4 crystals representing the 4 elements of Water, Fire, Earth
& Air.
The Hall of Seasons has a circle in the middle of the room with 4 quarters
for each element. Stepping on one opens three doors across the way. You have
to pull a lever in the room that has the corresponding symbol above the in
and above that doorway. This will open a gated door where you will exit to
enter a phase of your journey. Pulling the wrong lever in the wrong room is
not a good idea so always look above each doorway to be sure you match the
symbol you stepped on to the room you are in. Pulling the wrong lever drops
you into the basement of traps where you have to find a rope elevator past
a smashing stone and past 2 blade traps to the left to get back to the Hall
of
Seasons. Hope you honed your skills up to this point because they will be
tested for certain. This is an extremely long series of levels and this will
bring you at least to where I am at this point and will update this portion
as it's completed. Bottom line is to get the four crystals and place them
in their holders and turn the four valves in the furnace room. You can take
any path as long as you get the four crystals or follow mine. Our four phases
or levels we will be encountering will be:
1. Neptune’s Hall
2.The Wrath of the Beast
3.The Sanctuary of Fire
4.The Breathe of Hades
*SYMBOL DESCRIPTIONS
EARTH: Stone shaped glyph with a line under it
FIRE: A sunburst shaped glyph
AIR: 3 lines ending with hooks
WATER: 3 wavy lines
Neptune's Hall
This lovely water level by the time you complete it will make you an expert
at maneuvering Lara underwater. Not a very easy level to say the least, but
whose knows maybe you are an expert already or will have some luck.
The bottom line is to get the water crystal because if you don't you aren't
leaving this level!
We enter this level in a room with a fireball throwing knight ahead of us
is a large circle do not fall in yet as it will only mean instant death. Jump
across the circle or make your way around it and head for the water hole
on the other side. If you get torched by the knight this will douse the flames.
Make your way down through the holes and find a bladed doorway. Inside is
a switch we need to pull that will fill the hole we jumped over with water.
After pulling the leaver make your way back to the room with the knight and
run and jump into the hole that is now filled with water. After diving in
come up for air and take a looksie around. Below you'll see a circular grating
this is a door mechanism let’s for a moment explains the door mechanism
as it's probably the most the important area of this level. When we reach
this area you'll have to dive down to a brown round pillar and on top is the
water crystal, which we absolutely need, and below that is a switch that we
really don't need that opens a doorway above the gargoyle head containing
a goodie. If you absolutely want to get the goodie remember this.
Now that we know what that circle thing is below us look for a doorway with
a gargoyle head. Below it and to the right surround by underwater foliage
is a small pathway to a switch. Enter throw the switch and surface. This switch
Spills out more water into the chamber and it makes it so you can get out
of the water and onto the ledges giving you access to the doorways some of
which contain goodies but are dead ends except for one. Now look for an
Archway with an orange tint to it and inside you'll find a hole in the floor.
Save game point here, as it gets difficult. This is the part I mentioned earlier
that you'll make Lara a great swimmer! Jump in the waters fine and head
down a corridor along the way you see arched windows that are the same we
saw outside nearby here is a large health pack. Continue forward and you'll
enter a shaft make your way down and dive again by this point you'll
be saying I NEED AIR!!!! Look for a round grating and swim through and surface
for a small pocket of air. This is also a great save point as you will be
encountering a series of blades if you pass the blades and make it through
the greats there is a place on the other side for another pocket of air. When
you have your breath dive down and keep Lara low and hug the right side of
the wall and make it through the first open grating and proceed forward the
final set of spikes is less forgiving so time it right to pass through and
through another grating. Turn right and up for a pocket of air. Have your
breath? Dive down and continue through the passageway we enter below the area
of the circle that’s a door mechanism. Continued downward and right
on top of the brown pillar is the water crystal. This automatically opens
the circle above so surface and get some needed air. This also opened the
door beneath the gargoyles head and our means of exit from this exciting place.
Dive down through the opened doorway under the gargoyles head. This area should
be familiar we are back where we pulled the switch with the bladed door at
the beginning of this level. Make your way up the holes again to the surface
and head back to the doorway we entered at the beginning of this level but
wait!!! By the large hole on the floor to the left is a goodie grab it before
we leave and exit through the door and dry Lara off completing this part of
The Hall of Seasons and Neptune's Hall.
The Wrath of the Beast
Y ou stepped on the earth symbol didn't you! That was the stoned shape one
with a line under it by the way. Our goal is to find the earth crystal and
return to the hall for the next phase of the journey.
You enter this room with a statue on the opposite end (Cut Scene) show the
statue crumbling and taking the majority of the floor with it. When we get
control of Lara when you take a step forward the floor in front of you collapses
as well giving you a subtle hint of what we are in store for.
To the left is safe to walk on for the moment Walk the path of green rock
until you see an area you can turn right leading to a ramp with a gap. Do
a running jump across the gap to the opposite wall. From here look for a ledge
sticking out of the rock face Lara can safely walk with her back to the wall
to the opposite side. Once there the ledge crumbled behind you (nice place
to save since we can't go back) once we approach the edge of the walkway here
the walkway begins to crumble and moves you toward the orange pylons in front
of you. You have two choices here if you look from where we are standing now
across the way is the orange pylon and to the right of that a gray one and
another next to it. That last one does not crumble. So that being said our
options are to move forwards and jump onto the orange
Pylon, which crumbles in seconds you, have to turn right and jump to the next,
which crumbles, and to the next, which does not. You can bypass the orange
pylon by taking a daring leap to the gray stone and hen to the stable stone
instead. Ahead of you is a jump position yourself to the point of this slab
and look ahead to the set of stairs the floor section before the stairs is
a stable one and the one before is not. Jump for the stone walkway before
the steps and pull up and position yourself at the edge of the steps. Good
place to save here. Two jumps to safety and both platforms crumble so jump
and jump again forward until you reach the stable last gray platform. Great
place to save here also. Turn right and jump to the next platform this is
unstable also but if you’re quick you can climb to the next one and
be ok. From there position yourself for the orange platform in front of you.
Once you have your feet safely planted turn around and look at the walkway
leading to a door. It would be nice if we could just walk to the door but
it won't be easy.
As you get off the first step the walkway starts to crumble. It’ll take
2 timely jumps to reach the steps to the door where you'll see a scene of
things crumbling behind you. Pick up the goodies on the floor on the door
Is the earth crystal grab it. This activates a chain reaction in the room
transforming it to another challenge that will test our resolve. Two cascades
of water are flowing from the ceilings at each end and that’s because
These Knights have swords and throw balls of fire. The object here is to throw
the switches on each side of the room and both are in the middle. Once both
switches are pulled it opens a door on the opposite end where we run like
the wind and exit feeling warm all over. These Knights are touch you may want
to stun them with a weapon to give you a second or two to throw a switch.
If you Lara lights up like a torch run to one of the water spots and douses
the flames preferably the nearest one. You may also have to pause and Use
a health pack at some point to survive. Even inside the water the Knight keep
pummeling you with fire forcing you out of the safe zone of water and draining
your energy from you. Once both switches are pulled the door opens run to
it and that will bring us back into the Hall of Seasons.
The Sanctuary of Fire
Once again we re-enter the Hall of Seasons with Mr. Knight who never takes
a break is waiting in the wings to get Lara. Hit the piece of pie that looks
like a sunburst on the floor and go through the door with the corresponding
symbol. I'll be nice and tell you it's the third on the right. Pull the lever
on your left proceed through and turn right through the doorway before Mr.
Knight can take swipes at Lara lowering her health or energy. A cut scene
ensues as you enter and the doorway closes behind you. Lara's shorts would
have been
Nice here as this room is way too hot! The honeycomb thingies on the floor
start to crumble and flames spew all over the place setting up our obstacle
before us. The bottom line here is to get the fire crystal.
After the honeycomb platforms have cooled down a bit make your way towards
a pathway in the center as far as you can go at this point. Once on that platform
a few platforms sink into the lava behind us. Lara can get hit with some of
the lava spurts decreasing her health so watch your meter.
Take a leap and land on the 2nd honeycomb platform ahead of you and another
jump to the next. Angle yourself and jump to another. Turn right to another
set and one last jump to the stairs and get the fire crystal! That was easy
wasn't it? Wait until we have to make our way back! Save your game here. Make
your way back to the honeycombed platforms and look for a short jump to the
one on the right and another and pull up to a floating one and jump from there
to another floating platform and turn left. Ahead another floating platform
when landing on it raises a pathway for us. Follow it to the left and look
for a few floating platforms there, jump over there and this raises a few
more platforms for us. Take a jump there and get onto the walkway and make
your way back to the door we entered to exit this level and cool off! Back
to the hall of seasons for our final crystal.
The Breath of Hades
We enter this room to find tall platforms that look like trees that were
cut before their prime. The object here is a simple one to get the Air Crystal
on the other side of the room. Proceed forward and turn right along the area
we can safely walk on. The wall needs to be pushed in as a block would and
inside is a switch we need to throw. This starts the wind blowing. Leave this
area back to where you were and start hopping. The jumps require judgment
and precision as you make your way to the other side of the room where your
air crystal is you'll find the wind blowing moving Lara and the tall platforms
making it hard for you to decide when to jump. Jump to the first and jump
toward your right to the next jumping to each pillar until you reach
the other side. No need to tell you what happens if you miss a jump and to
save your game at your discretion. Once on the other side get the Air Crystal
on the door and make your way back. I found it easier to go to the left and
take a long jump to the third platform passing the first two by entirely.
Jump on the rest of the remaining platforms until you reach the doorway we
began this level on and exit back to the hall of seasons. Once there and the
knight as well place your crystals in the holders in the room you were possibly
Wondering what it was for, but it was the only one opened prior to stepping
on one of the symbols on the circle in the hall. After they are in place you
would think we could just run through the door but no!!! We have to go to
the circle and step on any symbol and actually go through a wrong door and
pull the lever having us fall to the area known as the: Basement of Traps
The Basement Of Traps
The basement of traps how appropriate a name we head down to find a goodie
and head on into the next area where we encounter a lava pit we have to jump
over. The next is a series of blades one nick and you’re dead.
Good time to use the trusty camera and angle it above Lara to see exactly
where those blades are and safely walk around them. Two more lava pits to
jump and look for a door on the right and opens it. Head down the spiral stairs
and open the level at the bottom that opens another door and more stairs.
Once at the bottom we are in The Furnace Area In the furnace area are valves
we have to turn and they are located near a sign that has a symbol like we
had on the doorways in the Hall of Seasons. To the left walk along and turn
left to find a valve to turn. Turn around and back to the walkway and find
a ladder and head down. You'll find another ladder also and go down that one.
Mr. Knight just won't leave us alone! Find a ladder on this walkway and climb
up. Now you are on a round walkway look for a chain above and jump to it and
make your way across to the other side and drop down.
Climb up the ladder almost to the top and don't say why I can’t get
off here. You have to do a back flip to the platform behind you on the ladder.
Hold the control button and press jump and the back button or left stick (PS2)
and Lara will land onto that platform. Find the next ladder climb up and you'll
find another valve to turn get off the ladder and turn the valve we have two
more valves to find. To get to the next we have to get to the second level
of the furnace we were on the first when we found the chain. If you head back
to where you came into this level you can make a long jump to that second
platform. Lara will grab it and pull herself up. From here find another chain
to jump up to and go across to the other side to the left is a ladder and
across
From it is another valve turn it. This valve starts things going a bit but
we have one more valve to open. If you recall and observed a valve that was
caged in around the first level of the furnace this now has been opened after
you turned the valve before. Let’s climb down and get back there and
turn that valve.
Turning the valves starts a series of blades turning all around you above
and below. From where you are you can take a leap across to the curved platform
and climb the ladder and exit out the door we came in. This door was locked
until you turned all your valves. Climb the stair and pull the switch one
again and head to the basement of traps and turn right and make your way to
a smashing stone. Be careful or Lara becomes a pancake. Best thing to do is
jump and when you land wait until the stone is down and move Lara against
it. Hold your forward button so Lara will run as soon as the stone rises.
Once you pass it proceed past two sets of blades ahead. To your left is an
elevator, pull the lever to the first level and collect some goodies inside
the small alcove. Pull the lever again and you are back on the floor of the
hall of seasons. Enter the room where the knight is waiting for us and climb
the rubble he won't get you from there and jump to the nearest pillar that
have risen in the middle floor where our symbols buttons were. Jump to the
higher pillar as each once gets to it lowest point until you reach the last
one. Climb up to the catwalk above and find the only path you can walk down
to the railing and climb over. Start running right as we have some knights
that'll
be busting out to get us and head up a flight of stairs. Before you exit to
the next floor on your left is a wall that Lara needs to push to get some
strength for her next obstacle. Inside you'll find a Health Pack and when
you leave there is a goodie on the floor to your right. By now the knights
are close by or already there if you run they can't keep up so run out the
exit of the stairway and head left. You are now on the second landing run
until you run into a gap. To the left is a climbable wall. Climb up and to
the right and drop to
the ledge where there is a switch pull it and a door upstairs opens. Go upstairs
and push in the dark wall you'll find some goodies there. Return to the switch
area again dodging the knights (just jump over them) nce you’ve climb
the wall and reach the switch area Lara now has the strength to make the big
climb. This is a two part climb and shimmy. Climb up the wall to the top and
once on top turn Lara around and look left for a tiny ledge and let Lara go
there to regain her strength. (Save point here) This part will most
Likely take you several tries to get. Look above at the ceiling you see grooves
that look like a path for Lara to follow along the ceiling. You have zero
time for a single pause or mistake here. Jump and grab the ceiling it looks
like brown stone with grooves follow it forward to the end and left to the
edge. Lara will then turn around and pulls herself up and climb to the top.
As you are running out of energy on your left will be a place to shimmy left
and get off. Phew! That was tough. Turn left to a doorway that opens and
Make your way down. This is where we encounter A Ghost called Brother Obscura
. He cannot get you in the crawl position as he sweeps over you. Also a nice
tip to disable him briefly as you cannot kill a ghost is to shoot him enough
times to slow him down for a few seconds. This also makes it easy to get the
item you need before you can exit this room. We need the Obscura Painting
number one. We enter this room and Lara approaches an alter with Latin and
reads it aloud on an inscription on a sarcophagus. It says through the spirit
of the keeper hold the truth. After that you have control of Lara. Crawl along
the room ghosty can’t get you and pick up the entire boodle on the floor.
Once you’ve gotten your goodies when the ghost makes a pass get up and
draw your weapon and crouch down again. Lara will be able to aim from akneeling
position. Once Mr. Ghosty or Brother Abscura floats still run to the blue
lit statue and press action to get the painting. You’ll see it in the
statues hands. Once you have it exit through the door we came in it opens
for you automatically just like the super market. Crawl down the stairs just
to play it safe! The stairs are partially filled with water. Proceed forward
and they will fill completely. Now don’t panic!!! Straight ahead and
above is the exit have Lara swim upward through the hole and through to the
next
Room. Now though you can’t see it all the way to the top to the left
center is a hole. Enter it and get some air also some bandages. Save point
option here. Down down slightly below and up is our exit take it all the way
and you end up back at the archeological dig. Look for a crate and a tall
mesh gate. Climb the crate and climb over the fence and exit through the double
doors. Congratulations on a job well done! The Hall of Hell I mean Hall of
Seasons is complete and now we head back to the Louvre Galleries and they
are under siege.
Level 16 - Galleries Under Siege
We start out at the dig area and we exit through the doorway and find ourselves
in familiar territory. Go left and find the doorway and head up three flights
of stairs and draw your weapon for a baddie. Pick up the clips he leaves behind
and head upward the gallery with the artifacts has nothing
There so continue up the stairs to the Galleries. We are now treated to a
cut scene with Gunderson and his men in The Agency propelling into the gallery
tossing gas into the area. I think we need to find a gas mask for Lara too.
Once you gain control of Lara another baddie is at the top of the stairs
So take him out of the picture and pick up the goodie he leaves behind. Turn
right and a left to a door way. Good save point here, as Lara will encounter
the gas as she enters and from here we need to get that mask soon! Once you
enter Lara says she can't breathe and baddie is beyond the door
Either use your weapon or use stealth mode to bring him down. Pick up the
Mag Vega Machine Gun he leaves behind and also look for clips for it from
baddies Lara encounters along the way. Proceed to the gallery with glass cases
and get the baddie ahead and pick up the goodies and look out
For a baddie from behind he has no goodies. Hurry through the door and find
the only open exit to the stairs and another baddie that’s leaves goodies
behind and hurry up the stairs Lara needs a mask soon! Baddie alert down the
hallway be prepared to draw your weapon and bring the baddie down and get
the goodie. Head through the door and enter the first office on the right
and through the sliding doors on the right in a cabinet are the masks take
one. The Official Guide says Lara can insert the Obscura Painting into
The slot in the pc to find info however this did not work for me on the PS2
also it did not stop me from completing the level. After taking the mask and
all the running Lara can dash like the wind. PS2 Dash control is R2 and the
left stick forward. Head out of the room the cabinet closest to the door on
the left has bandages. Test your new speed when need down long corridors or
hallways if you're running out of energy. Exit and turn left back to the stairs.
As you re-enter the gallery area more baddies are there take them down.
No goodies to be had so don't waste the respirator looking for anything on
them. On your left is the door with the blinking light we saw earlier head
through and on the right hand side of the room is an exit and stairs with
2 baddies with no goodies so head down the stairs and find a door leading
to a corridor. There is a bathroom on the other end if you have the time peek
around and wash your hands before you leave. Your exit is nearby left of the
stairs and down the corridor. A Long cut scene ensues with Lara meeting Kurtis
and the baddies in pursuit. I'll let you find out the rest for yourself, but
this finally leads us to Bouchard again and onto our next level Von Croy's
Apartment.
Level 17 - Von Croy's Apartment
Beware of the Cleaner he’s not cleaning the apartment he’s hiding
in the
Apartment waiting for you to make a mistake and you will encounter him
After picking up goodies. I encountered the cleaner only after picking up
Goodies from the area near the couch with the table and fallen chairs.
You’ll be well armed here after picking up everything plenty of ammo
and
Health goodies as well as a Jackal walking stick and a few weapons.
Bottom line is to take the cleaner down and he won’t come out until
we
Go where he wants us to so follow the walkthrough to draw him out.
Thoroughly scour the area for goodies and the desks in the apartment for
Info. Ok I think we are ready!
We end up at the scene of the crime in Von Croy’s apartment and in
here we
Find quite a few goodies on the floor around the room and kitchen area.
If you go to Von Croy’s office area to the pc and desk you’ll
find out about
The Lux Veritatis and The Sanglyph an artifact created by Eckardt.
One key item to find is the Jackal walking stick. There are three exits in
this
Area. The stairs another doorway and a door behind the spiral stairs.
If we go to the alternate doorway we’ll find Lasers across the door.
Lara explodes after passing through them so beware. Through the door behind
the stair are more goodies pick them up and go left up the stairs to Von Croy’s
bathroom you’ll find a health pack by the shower on the wall. Head to
the next room and to the desk and press action to find out about the Cabal.
Goodies are also on the floor but nothing is under the bed. If we encounter
the Cleaner at this point draw your weapon and shoot him until he runs away.
You can now follow him. We head into the area where we saw the door blocked
with lasers. The cleaner disabled the lasers so we can go through.
On our left are more lasers I would go right and into the room. More goodies
on the floor grab them quick as the cleaner returns breaking down a wall.
Shoot him again he leaves behind more weapons and ammo. So go through the
broken wall to get them and after head through the next doorway only to find
lasers left and right. Go back through the broken wall and find the doorway
in the room and find a door with a red sign over it. More goodies are inside
and more lasers. Leave this area and head back to the broken
Wall the cleaner made. This is a good time to scour the area to be sure you
picked up all of your goodies as there are so many and the cleaner will not
bother us yet. Once back through the broken wall and through the exit where
we left the lasers left and right turn Lara right and for PS2 press the crawl
and L2 to perform a belly crawl underneath both sets of trip lasers. Head
down the rest of the way and turn right a brief cut scene of Von Croy’s
first floor getting bombed by our cleaner and the house is on fire!!! The
fire extinguisher doesn’t work and the fire exit is locked! The cleaner
is waiting but we have to get the Large Health pack first so jump the stairs
that have been split by that the blast and get the goodies and head back to
the stairs and jump across. Head back down the hall on your left is a goodie
and run to the doorway on
Your left is a goodie. If you peer down the hall the cleaner has set the laser
traps to blink on and off trying to trap us and he’s hanging out down
the other end. Time the first laser and when it goes out go through then shoot
your weapon at the cleaner this time his lights are out for good. A cut scene
has Lara going to the cleaner who has his cell phone ringing. Guess who it
is? Bouchard asking if Lara has been taken care of. Lara tells Bouchard he’s
next on her list and he scrams the scene in his limo. Lara finds a card in
the cleaner’s pocket and says it’s time to head to Prague. Ending
this level and onto The Monstrom Crime scene.
Level 18 - The Monstrom Crime Scene
We enter this level to inclement weather it is snowing and Lara isn’t
dressed for it but we won’t have to keep Lara in the cold for long.
Look for a red car with a man standing by it and press action. This man is
a reporter named Luddick. Hope you have cash to get info from him or else
you’ll have to find it from other sources along your way. When it’s
question time ask the one you’re watching…. I gather Visely…..
Keep Talking ‘til… All of them? To get the most from the conversation
and your euros. Opposite the car and Luddick is an alleyway with two men and
a doggie. We need to erase them from existence then find a steaming manhole
cover. We can’t get into yet
Because on the opposite side of Luddick and down that alleyway is another
baddie and a hammer we need to get beforehand. Once we have that and checked
around for the goodies head back to the sewer grating down the alleyway we
were before we can open it now and jump in. Follow the sewer to an opening
the wall on the right and head up the stairs and down the hall. You’ll
end up meeting Bouchard again and this time Lara shows her tough side by smacking
him and handcuffing him. Then she asks him for info and Bouchard is more than
willing to give it. When its question time asks these
Questions to get the most info from the conversation. Bouchard brings Lara
up to date on what going on with the final Obscura painting and Ekhardt and
the Nephilim. Lara decides to look in Visiley’s apartment for the final
engraving. Once you have gained control of Lara exit through the door and
head up the spiral staircase and look for a green chest. Pull or push the
chest to gain another strength upgrade. This upgrade allows you to pull the
chains around the stained glass window near the scaffolding. After pulling
the chest look for the scaffolding and climb to the very top. Find the stained
glass windows and more scaffolding across the way, Find the edge and take
a jump to scaffolding on the other side. You’ll find a chain against
the wall leave this one alone for now. Jump to the scaffolding across the
way to another chain. Pull this chain 3 times and not anymore than that. This
shows the grandfather clock face glass door opening and a cut scene to the
number three on the center of the floor. Jump back to the other scaffold again
and make your way back down the stairs and face the clock and press action.
You see the clock at 12 o’clock. For PS2 users use the right directional
pad not the stick to turn the hands on the clock to three o’clock and
press the triangle button. This opens the center floor area to a downstairs
level and Lara say now we are getting somewhere. Be careful and slowly head
down the stairs also be very careful going back up the stairs you’ll
notice you can easily drop off them and when you exit you must exit the side
on the step before the last step. Once down the stairs you can view the cases
and find out more about what you are dealing with. After you are done look
for a piece of paper on the floor in front of the desk, press action to pick
it up. This piece of paper has a fax address to Carvier and the access code
for the keypad behind the desk. Walk up to the keypad and refer to your piece
of paper or simply press 31597 to open the nearby painting on the wall and
where the last Obscura engraving is. Grab it and head up the the stairs remembering
to be careful and not fall off at the top. Now we can get a
Goodie if we want or exit through the door. If you head back to the first
chain we left alone earlier by the stained glass climbing the scaffolding
once again we can get a health pack by pulling the chain 4 times opening a
hutch against the wall revealing the goodie. Get the goodie and head back
down and exit through the door back to where we left Bouchard handcuffed.
Where is Bouchard? Hmm find the doorway in the room you’ll find Bouchard
in a closet, he falls to the floor dead as a doornail and Lara is startled
and points her weapon at him and says what’s going on here! He drops
some
Keys we need on the floor pick them up and head down to the basement via the
stairs nearby and look for a red door where we will use the keys. Upon exiting
you will see Luddick the reporter. Approach him and press action He is willing
to give Lara the pass code to the Strahov Fortress for the full story soup
to nuts and Lara agrees. He also has a gas gun weapon but it’ll cost
you 800 Euros hope you saved your money. Lara says we’ll talk in the
car and we have a brief cut scene. When we gain control of once again we have
ended this part of this level and have entered the Strahov Fortress.
Level 19 - Strahov Fortress
Lara enters a factory building with trailer boxes in the area. One is opened
ahead with a health pack inside go and get it. Exit the trailer and approach
one of the garage doors to watch a cut scene of a magnet above moving along
a tram. We have to get to the upper level here so look for a trailer Lara
can jump up to and face the higher trailer and jump to that one also. Turn
around and you should see an air conditioner covered by a wired covering.
We need to position Lara facing the air condition and take a few steps back
To be able to make a running jump to the air conditioner across the way. Once
in position make that running jump then grab and pull up to the air conditioners
ledge. Turn right and move Lara against the wall and make another jump to
the open area across the way. Lara will give you a subtle hint that she doesn’t
want to bring attention to herself here and good reason too we have to get
three guards below one is in a small room. The guard in the small room has
a low security pass we need to get also the guards drop ammo that will come
in handy later for our Mag Vega so pick them up after you take them down.
Stealth is very very important here as this is the best way to get the guards
from behind without drawing attention to the others blowing our cover. Will
all that said we should be more than prepared to continue. Move yourself to
the edge of the ramp turn Lara right and make a short jump to the catwalk
and engage stealth mode to not attract attention.
Once there make your way all the way around to the ladder way on the other
side we’ll see crates below if you look down from the ladder opening.
Once at the ladder you’ll find it’s broken and Lara has to drop
down. Take note of this because we have to return here to get back but not
by this ladder. Once on the crates drop to the ground once again engaging
stealth mode and take Lara all the way to the other side past some long pipes.
Beyond the pipes is a nice place Lara can hide, a protruding crate sticks
out and Lara can wait for her first victim to pass. Once the first guard passes
and turns around walk up and press action to bring him down and take hi clips
he leaves behind. Now go to the end of pipes and Lara can climb inside use
the camera and look around for your other 2 guards. One is walking around
and he other is inside the shed or small room. Once you have your guards in
site leave the pipes and go stealth to the crates and make your way around
to the right and along the wall getting closer to the shed with the guard
inside. When you get to the shed stop and hit the crawl button and R2 to perform
a commando crawl
Around the shed so the guard can’t see us through the windows. Right
before the steps to the shed we can see the guard with the look button and
camera. When the guard is facing away from Lara get up and engage stealth
mode and bring the guard down and pick up the low-level security pass. The
next guard is kind of slow at this point in a fog but still stay in stealth
mode and sneak up on the final guard and pick up the clips he leaves behind.
Now we have to find our way back to the crates where we jumped off the broken
Ladder entering this area. Unfortunately since the ladder is broken we can’t
get up this way so turn around to the other crates and turn Lara around and
jump to the railing and climb up. Now on the catwalk again find the ladder
and climb up and make your way to a door and open it, inside we’ll find
the swipe card thingy and use our low level security pass we got from the
guard to get inside the door. Stealth is the way to go here but we’ll
have no choice really except to use a machine gun or whatever weapon of choice
to get
The baddies. To best prepare you for what is ahead you gun turrets above and
guards on the catwalk and one directly above you in a control room as you
enter the door with the swipe card keypad. Have a weapon ready and stealth
mode and enter the area and head forward until you encounter a guard and take
him down another is on the catwalk do the same and finally go to the control
room area where we entered and get the bad guy above in the room. Pick up
the goodies left by both men and climb up to the control
Room where you disable the guard. Inside are controls but before we touch
them pick up his weapon on the floor. Press action to throw the switch activating
the electro- magnetic crane in the garage. Leave the room and find the ladder
we passed along the catwalk where we disabled the guards and climb up the
ladder. Head left and make your way to a set of stairs and head down. A cut
scene shows Lara disabling the turrets with the magnets and that’s one
less thing to worry about. Now we can safely head down to the garage area
all the way down below. Head back down the ladder where we
Entered this area and climb down the ladder to the garage and locate a green
door. Inside are blue lasers and a nice little doggie he also has a buddy
doggie we’ll see also. This area can be a bit confusing so let’s
go over what we have to have Lara do and make it as simple as possible. We
have crates in the area a bunch of them by the fence and the doggies and above
the crates is a deadly gas if Lara gets on whiff of the gas she is a goner.
On the other side of this area are two stacked crates if you approach them
Lara will say she is not strong enough and if you walk up to the crates by
the fence Lara will say I can climb that and she is referring to a pipe above.
What we need to do is get the strength upgrade to move those stacked crates
on the other side so we can push them up to the nearby air conditioner and
shut the valve controlling the gas on the side of the boxes. If you have absorbed
all that info we are now ready to push and pull some crates. Two single crates
are in the room one looks like the other crates and the lone crate on the
left the odd looking crate is just there to fool us and waste our time so
leave that one alone. Push the matching lone crate to the right all the way
up to the fence and then push the crate into the other crates against the
fence. If the doggies
Are bugging you waste them now or you’ll have to deal with them once
over the fence. What we need to do now is get that high crate somehow against
the fence so Lara can reach that pipe above it’s not the pipe with gas
coming out it’s a thinner pipe that’s bracketed to the ceiling.
When we are ready Lara can grab it and tuck her legs to the pipe and make
her way across and drop down. In older games of TR the crates would move one
way, but in this new game they can move half way or partially and we’ll
have to do this in order to get the proper position to move the top crate
up to the fence to get the
Strength upgrade. Go around to the back of the boxes and climb the lowest
one against the fence if you got rid of the doggies they won’t bite
Lara when she is against the fence. Watch out jumping to a high box or the
gas will get you. Once on the crate in corner against the fence walk to the
2nd crate and turn Lara around to pull as far as she can the crate toward
her. Now jump on the other side and push that crate we pulled up to the fence.
Go back behind the crate to the low crate by the fence again and pull that
crate towards Lara as far as you can once again. Now jump on the other side
of that crate Lara just pulled and push it as far as you can to the wall.
You will now have to jump on top of this crate and pull it towards Lara as
far as she can back
Toward her. Now jump on the other side of the high crate we just pulled and
push it right against the fence and this gets Lara her strength upgrade. With
Lara’s new found strength we can push those 2-stacked crates in the
area to the air conditioner and jump to it and pull up. There is a valve there
press again to have Lara shut off the valve shutting down the gas on the left
side where our stacked crates are against the fence. Climb to the top crate
and line Lara up to the pipe hanging above and uck her legs to grab the pipe
(TRIANGLE BUTTON PS2) once past the fence drop down. If you got the doggies
before we don’t have to deal with them now. Ahead to the left is a ladder,
climb up the ladder and activate the switch. You’ll see a cut scene
of a saw cutting a piece of ductwork that we can enter next. Jump from the
control switch area onto the track and climb up on top of the duct and make
your way to the saw on the end. Lara can hang and drop and hang again
To climb into the ductwork. Just hold down the action key while dropping.
Once inside the ductwork crawl your way through and once you’re at a
certain area acut scene kicks in of Luddick Gunderson and Eckhardt. Poor luddick
won’t be able to spend those 800 Euros from Lara. When we get control
of Lara again the camera control is a bit tricky but make your way to the
end where we have our opening and Lara see guards walking below. You can use
stealth here or your weapon of choice to get rid of the guard he leaves behind
a security pass pick it up we need it for later. To the left are lasers we’ll
deal with those later. Head to the door with the swipe card key in stealth
and swipe the card. A guard is inside we’ll have to take him out of
the picture. Pick up the clips he leaves behind and go to the control area
where we see some computer stuff. A cut scene kicks in of Lara saying she
has to shut off the security system she also finds out why they need so much
power. Two more guards are hanging out in the cafeteria here in the next room
either stealth them quietly or use your weapon to take them down and pick
up the clips they leave behind. In one of the cabinets are bandages and on
the tables are goodies for the taking. Once we have everything lets use out
pass and leave the room. Ahead and to the left is a room where can we use
our pass and inside is crispy Luddick still smoldering from the hand of Eckhardt.
We can’t do anything for him but we can get the goodies in the cabinet
and on the table is a gun. Leave this room and lets get ready for our lasers.
I chose the commando crawl but you can choose from two options to pass them.
On the other side is our exit the green door. We can shoot at a nearby spool
sending it through the lasers or we can commando crawl under the lasers and
setting off the mines as we pass. Either way once on the other side turn left
and head for the green door with the swipe card key to end this level and
head onto the Bio Research Facility.
Level 20 - Bio Research Facility
Once through the door we enter the bio area to a greenhouse with a fountain
in the middle with gargoyle heads sticking out from it. Approach it to greet
the keeper of the green house or the man with the green thumb Dr. Grant Muller.
A cut scene kicks in and he tells Lara the master plan and that people do
not last long around this place. After the thrilling and enlightening conversation
from Muller we can have a looksie around for Goodies but be careful of some
of the more interesting plants that can snap or spew gas. After you’ve
had a nice browse of the place head back to fountain and press action to
Pull on one of the gargoyle head to open a secret passage. To the left of
where we came in a gargoyle of stone was moved to open an area we need to
get to and pick up some goodies and throw a switch. Go inside the passage
until you find a ladder and climb to the top. You’ll find some goodies
on the platform and a switch on the wall at the end. Throw the switch that
opens a door outside and leave this passage back to the green house. Across
the way with a floor with green tile is a door. Head for that door and push
In the button. Once inside creepy critters are coming to get Lara we have
two options here. One is to waste our ammo or we can find a pipe we need to
climb and simply forget about these mutant thingies that want to snap at Lara.
Regardless how you want to do this the result is the same we need to get to
the pipe and climb up. The save your ammo way is to head down the stairs left
and use Lara’s dash and run like the wind to the other side finding
a set of stairs on the left and make your way to the top. Turn left and don’t
waste time as these mutants are coming to get you! If you are quick 2 goodies
are there on the ground in the middle of the walkway is a pipe. Lara can jump
To it grab on and make her way across and drop to be on top of the incubators.
Find the valve nearest you from this point and turn it, this releases the
fluid in the incubator chambers. This is a great save point as you have a
broken walkway and we have a tricky jump to make. If you time your jump right
you’ll land across the other side of the ramp and make it to the other
side of the platform where you’ll find another valve. Turn this valve
that opens a secret passage from the bottom of an incubator cylinder below,
we have to finally brave the googlies below and the one that is waiting below
near the
Valve you just turned. If you go to the ladder and go down as far as you can
go you can look down and see the cylinder on the right below has an opened
bottom. Check your health here as you will lose half of it by falling below.
The other way is to go back the way we came and shimmy across the pipe to
the other side again. Let’s say we do it via the ladder it’s easier
and we can run to the cylinder and escape the mutant that’s waiting.
Drop down from the ladder and drop down into the opened cylinder below and
to the right. You’ll fall into water so look for the doorway ahead and
pull Lara out of the water.
Enter the doorway and you’ll see water below. We have to have Lara dive
in and swim through a partially opened grate and once inside there is a creature
we have to avoid and find a Ladder we can climb up quickly. There are 2 ladders
one closer where you’ll encounter a guard and one further away. I chose
the closer ladder and encountered the guard and had Lara dispose of him properly.
The top of the stairs has goodies gather what you find and when you’re
all done searching for goodies on the ramps look to the other side across
the way where there is a pipe and some gas coming out. We need to have Lara
shut the gas off on that pipe. If you get as close as you can to that pipe
on the walkways and look below left the small ladder below has a walkway and
a large pipe with a valve on it. You can safely jump across the other side
to the ramp without jumping into the water, as the creature cannot be eliminated
so save your ammo. Jump to the ramp and then a jump to the pipe and get the
goodie. Shut off the valve and the gas shuts off across the way. Jump back
to the platform and make your way down the stairs to the grassy area where
the guard was if you got up from that ladder earlier. In the corner are some
vines Lara can climb and shimmy to the top. Start climbing until you can pull
Lara up to the area where there is a door we cannot open
And opposite a Ladder Lara can climb. Climb the ladder to the platform and
shut throw the switch there. This activates a ramp making the platform longer
so Lara can make the shimmy on the other side, which happens to be where we
have the pipe that had gas coming out until we shut the valve earlier. Make
your way down the ladder and back down below and take the stairs until you
reach the broken portion of the walkway and jump across. There is a narrow
ledge Lara can walk on then get to the pipe climb up and shimmy left until
Lara reaches the platform and can pull up. Save your game here
In case you run out of energy on the climb. Turn Lara towards the ivy on the
wall and climb up all the way and turn and shimmy until Lara reaches the platform
extension we created by throwing the switch. Once on the platform climb down
the ladder and throw the switch to open the door nearby. Enter into a new
area with large moving vines. Climb down the ladder and up the stairs we need
to stop the vine creature blocking our way through the door. Once up the stairs
you find a lever we cannot use yet and five valves that we need to turn in
a proper order and we have to turn only three. There is
A table Lara can move with a map displaying what valves to turn with symbols.
If you want to make it easy on yourself simply turn the first, second and
fourth valves only. After you do throw the lever that fills the pipes with
radioactive goo that kills the plant thing and allows Lara to safely go through
the door on the other side. Enter this door and beware of a guard lurking
in the area. We have to get his pass from him so sneak around to position
yourself to either get him by stealth or to shoot him when you can minding
also a guard lurking above. Once he’s down get his pass he leaves behind.
Now climb up to the garden area with all the lovely bio plant life and find
the ladder and climb up. Now once on the platform we need to take the stairs
that leads to a locked gate and make a few jumps onto the blocks ahead. Good
point to save as if you miss you will slide into the pool below or hit the
ledge below and die. Walk up to the first platform and then a short hop to
the second by holding walk and jump. Do the same a walk and jump for a short
hop so Lara can safely slide down to the next block. From here if you are
patient you can draw your weapon to get the guard above. If you didn’t
take out the guard from the blocks you will after the jumps. With him out
of the way we can finish our jumping in peace from Lara getting shot. Now
a standard jump to the next then from here position Lara angled left and jump
To the opened railing and pull up. If you didn’t take down the guard
do so now if you did earlier a ramp nearby will collapse soon but it has already
if you took out the guard earlier. Lara cannot make this jump yet across the
gap. Find the shorter gap that Lara can jump leading to a large health pack
and Lara’s upgrade for the long jump. Now jump back to where we were
and back to the area that collapsed or the long gap that looked impossible
to make before and do a running jump to the other side. Make your way until
you find some ivy at the end near the railing and climb up to the next platform
above. You will see it has a broken portion and Lara can shimmy. A cut scene
will show you Boaz and the gang. Ekhardt is not happy with Boaz hmm. Climb
up on the platform for the cut scene then take the card and the goodie that’s
there. Save goodbye to the security guard corpse and make your way back to
the vinery. We now need one more pass and have to make our way back down.
Go back to the gate that was locked before and make your way as you are now
on the other side of it can open it and head down the stairs. You find as
you reached the end another long gap across the way with another platform
and a ladder on its side. Make another long jump and get the goodie on the
platform and climb down the broken ladder as far as you can then let go for
the rest to safely drop below. Nearby the bio shrubbery is our 3rd pass on
the ground. From there head to end for an opening and once inside our 3 receptacles
for our security pass cards. Once we use the three cards it opens the door
to Lara’s left. Make your way through the door and down the stairs.
Do not go across the path yet that
Has steam but turn Lara left down the stairs where you’ll find green
gas in the area. Don’t hang around there too long and locate a drop
to water and find the ladder and climb out. There is a movable block pull
it twice back and under an opening above. Have Lara hop on the block and jump
to the hole and pull up. You’ll find lockers with goodies inside and
a door that is jammed. Forget the door and make your way back through the
water and the gas and back to the walkway with the steam and head through
the door on the other side. Push the switch and go through the door and take
the next
Door on the left. We now meet Kurtis Trent and another cut scene. Lara and
Kurtis have a brief conversation about the painting and he decides to leave
her locked inside for we now end this level and will have control of Kurtis
for the first time and in the next level called the sanitarium.
Levels 21 + 22 - Sanitarium + Max Containment
The Sanitarium
Lara is taking a rest trapped in the room and we now have control of Kurtis
Trent for the first time. He has for the most part the same controls as Lara
so figuring things out will not be difficult. Kurtis has powers he uses when
needed that kick in automatically as you will see as you go through the level.
The level begins with Kurtis near an arched doorway. You have to hang drop
and grab to the next one and make your way down. Pull Kurtis up at the doorways
and walk around to find goodies on the floors on some of the levels. After
you make your way to the bottom you’ll see a trapped door, press action
to open it and Kurtis jumps down. Find your way to a ladder and another and
look for a platform across the way. Have Kurtis jump to the platform pull
up and go through the double doors. Tip here is to have your weapon drawn
as the zombies can creep up on you but with your weapon drawn Kurtis’s
auto target will kick in to alert you of danger. Head through the door and
take down the zombie and head through the area the zombie
Came from. Once you enter a short cut scene kicks in and we see a guard getting
dragged away. Proceed through and pick up the goodie by the guard an opened
door on the right has a man inside approach him and press action and he will
tell Kurtis why all the crazy things are going on inside the sanitarium. Once
you’ve found out about the proto head out the door and to a gate with
a keypad. Kurtis uses his farsee ability to find the number of the keypad
in the distance and it also is in your inventory. Press the code Kurtis found
on the keypad to open the door if you missed it in the cut scene it is 06289.
Enter and take down the zombie behind the gate. Enter the gate and down the
hall to another and take down the zombie with Kurtis’s gun. Find the
white double door and enter and take down another zombie. Ahead to the left
is an open room with a zombie in orange shoot the orange clad zombie and the
other behind the screening and pick of the chocolate bar and clips on the
cafeteria floor. There is there is also another door here with a pad but we
can’t access it yet so head out of the cafeteria and head left down
the
Hallway to a set of double doors get any zombies along the way they can surprise
you. Inside are some clips on the floor and by a researcher dead on the floor
is a swipe card pass for our door. Ignore the dead Proto Nephilim in the room
and head back to the cafeteria and find the door to use the pass card. If
you got the zombie before you will not have to encounter the zombie inside
the next room and simply take the stairs. Look around there is a large health
pack on one side and a gap on the other. After taking the health pack jump
the gap and head to a control console. There was supposed to be a door with
numbers next to it and I did not see it along the way but Fortunately I happen
to know the code hehe . Press action at the control console and press 38471
to open a set of double doors below. You can hang drop from the gap and head
to the door with the green flashing light above it. Cut scene of the proto
beast in a lab looking for a muchie poor guy. We get control of Kurtis again
and in the hall to the right is a grill we need to open. Open the grill and
crawl inside and when Kurtis can stand jump to another vent and crawl in and
exit on the other side to the lab area. Nothing here but a bunch of sanitarium
stuff so find a similar grill to pull in the lab. Once inside crawl through
again until Kurtis can stand and jump to the vent above and
Crawl through. A cut scene once again of the Proto Nephilim chomping away
at a meal of Sanitarium Guard and leaves when he has had enough. Jump down
and we’ll see a fan spinning and to the left some clips on the floor
pick them up and move away from the fan as far as you can and shoot the canisters
until they explode. This lets a ladder fall to the floor leaving an opening
to a platform where Kurtis can jump up and shut off the switch to the fan.
Crawl now under the fan you shut off and find another duct. One inside
Crawl through and make your way to the next level the maximum containment
area.
The Maximum Containment Area
We enter this area with Kurtis as the playable character and we need to head
through the gate and open a door on the left. Inside is a control panel and
another keypad that we to find the code for later lets leave this room for
now and head to the other side near a hall with a pool of poisonous watery
goo. There is a goodie on the other side so line up Kurtis to the edge of
the walkway and make your way shimmying left and drop to the other side and
get the goodie on the floor and make your way back the same way. Now head
back to the area we were before ignoring the off ice for now and head through
the gate and through a double door. Go right down the corridor and a cut scene
with kick in of Kurtis’s farsee. He will see a sanitarium corpse on
the floor with numbers on his back 17068. When we have control of Kurtis once
again head back to the office with the control panel and use the keypad to
open 2 cell doors we passed earlier. Go back to the cell where Kurtis used
his farsee and once inside wait for a mutant to come and shoot it until it
falls then pick up the pass card on the floor. Around the hallway you’ll
find
A blinking swipe card device use your card to open the door. Once inside near
a door with a red light over it and to the right are some Borax X clips pick
them up and leave the room. Take the hallway to the left and shoot the mutant
that’s coming soon. A guard is making some noise underneath a blocked
gate nearby. Make a right down that corridor and another right and one more
to reach a lab area. A cut scene kicks in of the proto nephilim past you also
you may encounter another mutant to shoot down. Leave the room and turn right
and find the open Kurtis can crawl through. Make your way past the dead guard
the was another proto nephilim meal and head down the corridor and down the
spiral stairs. Make your way to a checkered floor
And through another door and look on your left for an opened door. This is
The proto nephilim chamber. Make your way along the gantry until you find
a ladder and climb to the top. Make your way towards the control room and
head left across the ramp up to the proto nephilim chamber door that has been
broken open and jump and pull Kurtis to the top. I experienced lack of camera
control here so use the look button to find a broken gantry ramp across the
way and line Kurtis up to jump across to grab it and pull up. Take the gantry
to the end and jump to the other side. Now find a duct and have Kurtis jump
up and crawl in. Crawl through the ductwork and fall to a few
Drop and make your way to the opening. There is only one exit and the other
paths have gratings blocking them so use your look button to check as you
go. Once at the ducts exit drop down and climb the ladder to the top you’ll
find next to another corpse another access pass card pick it up and also a
chocolate bar. Find the button on the wall to open the door and exit. You’ll
find we are in familiar territory once again and soon we’ll be encountering
the proto nephilim. Exit the room and take the hallway left until you find
the door where we can use our pass card. Before we use our pass card lets
discuss how we are going to beat the Proto Nephilim. Kurtis has plenty of
ammo
But you’ll need to watch your health there is a large health pack in
the room if you need it. We have to keep shooting the beast and have h